- Joined
- Apr 8, 2020
- Messages
- 110
Not to dampen your efforts, Unit Fusion System pretty much covers all there is to unit fusion without arbitrary limits.
FuseAbil | Ability Code | Ability that starts the fusion. Can be any non-target ability. |
FuseAbilChan | Ability Code | Must be a Channel ability. Use the following settings: -Disable Other Abilities: True -Follow Through Time: how long the fusion process takes -Options: None -Target Type: Instant -Order String - Use/Turn On: channel |
FusedAnim | String | Animation for the fused unit to play after fusion. Leave empty to play no animation. |
FusedSfx | String | Special effect created on the fused unit. Leave empty to create no effect. |
FusedUnit | Unit-Type | Unit type of the fused unit. |
FuseHashtable | Hashtable | |
FuseImmune | Boolean | Whether to make the fusing units magic immune during the fusing process. |
FuseRange | Real | Maximum range for target unit to fuse with. |
FuseSfx | String | Special effect to create between the fusing units during the fusion process. |