If you already downloaded the current version with missing keybinding triggers for players 3-5, please redownload, forgot to facecheck the triggers, again...
TANK DESTROYER SIMULATOR v1.2a
v1.2a UPDATE LOG
PLAYER
Max Player Count = 2 --> 5
INTERFACE
User Interface
VFX/SFX
Tank Movement Dusts
Ignition and Blown Tank Tracks Alert Sound
ENVIRONMENT
Tree Pathing Size Reduced
Additional Foliage
Denser Fog
Color Corrected Skybox
MOVEMENT
Camera Orientations:
-Angle of Attack = -15 --> -10
-Height offset = 50 --> 85
COMBAT
Player Shell Distance Limit Removed
Shell Debuffs:
-Set targets on fire by 20% chance
-Destroys Tank Tracks by 20% | 12% From Enemies
AI SPG Tanks Player Proximity Check Position Relocation
Ping and Aim Accuracy sound alerts corrected
Damage Control Kit; Removes Fire and Repairs Tank Tracks
OVERVIEW
Know what it feels like to drive and shoot using a JagdPanther in this Tank Destroyer Simulator. Roam around the field as you shoot around animals or battle against tanks as you try to survive, and bring a friend with you if you want to! This game features a keyboard controlled movement so there will be no clicking!
Game Modes
Hunting Season
This game mode features you to search and destroy 100 stags. Yeah, that's the objective. This game mode is pretty much your training session and you can bring a friend too and if both of you are competitive, you and your mate should try compete each other on who gets the highest kills before all the stags are blown into smithereens.
Tank Hunted
This game mode feature a survival mode where you and your friend must survive an endless wave of enemy stalinium stronk tenks starting off with just one tank destroyer then increments by one for every wave. If you cleared a wave with a destroyed fellow tank, that friend of yours will be resurrected to participate in the next wave and do all your best to achieve your possible highest score.
Combat System
ACCURACY
Tank Destroyers are equipped with powerful guns which are almost fixed mounted since they have relatively low firing angle, I'm not gonna talk about the gun depression since I don't know how to implement that here. To summarize that, you can fire at 100% accuracy to where you are facing at but you tend to lose that 100% when you move via acceleration and turning so you need to stay still for your tank to adjust its' accuracy and shooting with 100% accuracy guarantees you to deal more damage which I will discuss later.
Max Aim Time = 1.5 seconds
SHELL DAMAGE
The damage you deal here is not based on the angle of your enemy because holy shit I don't know how to do that kind of stuff so instead of a fixed damage you deal to your target depending on the angle of your target's armor, the damage system I implented here is RNG(Random Number Generation) as the damage output of your tank ranges from 50-500 so if you feel like you dealt a critical hit, looks can deceive because in reality you just dealt a tiny damage to your target so the frustration is real in this one if your unlucky enough to get the 50 damage BUT if you manage to fire a shot with 100% accuracy, you're guaranteed to deal 200-700 instead so ready, aim, FIRE!
RAM
Do you know that you can ram enemy tanks and deal amounts of damage depending on your speed? Yeah, you can do that here too but don't ram to much or you'll end up wrecking your ride too because you receive half of the damage you dealt to that unfortunate target of yours.
Damage = 50 x (Speed Rate)
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I just made this map out of pure boredom and as an IT student, I have attempted to apply all my knowledge in the trigger section of World Editor.
Nothing Fancy, nothing too much realistic although I tried to do so but me and my friends enjoy this simple simulation. I know that there are lots of bugs to look up to in this game but I don't care that much, this is my first map to upload and I enjoyed making this.
If you look up on the triggers and see something you can improve, feel free to edit all the possible flaws and adjust everything to your liking.
I can take critiques without concerns because I know this will be judged a lot if ever. So if you enjoyed the map, I'm happy knowing about it and if you have suggestions, feel free to do so.~
Credits:
-Fingolfin-
*Map From Airplane System(Height Fields reseted)
*Tanks, Projectiles, Icons, Models and Textures [JagdPanther, SU85, SU-76, AGM114, Tile Retextures, Ground Decals, Trees, Grass]
-WILL THE ALMIGHTY-
*Projectiles and SFX [NewGroundEX, Rocket]
-Modafoka-
User Interface
World of Tanks
*Sound Effects and Wallpaper [Engine Sounds, Notification Sound, Tank Fire, Loading Screen]
-Call of Duty: Modern Warfare-
*War Ambience
-Panzer Waltz-
*Alert Sounds [Wave Start, Gun 100% Aim]
-KuroNigi (Me)-
*Triggers, Custom Icons and UI [Minimap, CommandButttons, Selection Circle Compass]