• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Rohan Town Hall (LOTR)

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men. And it seems to my eyes that it is thatched with gold. The light of it shines far over the land. Golden, too, are the posts of its doors. There men in bright mail stand; but all else within the courts are yet asleep."
- J.R.R. Tolkien

My thanks to Javik for reminding me to upload these!

This model uses all in-game textures.

Keywords: Town, hall, keep, castle, Rohan, Edoras, Rohirrim, Lord, of, the, rings, war, ring, LOTR, Anglo, saxon, viking, horse, Building, great, norse, long, house, longhouse

Changes:
- v1.0 (none)
Previews
Contents

Rohan Town Hall (Model)

RohanTownHall1 (Icon)

RohanTownHall2 (Icon)

RohanTownHall3 (Icon)

Reviews
Em!
Em!
-Missing Stand Work animation. -Rather limited in Sprite reference, impotent impending fiery doom. //The health bar appears way overhead, only relevant at tier 2. I don´t think this is fixable, but I have never encountered it, so it is interesting to...

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
658
-Missing Stand Work animation.
-Rather limited in Sprite reference, impotent impending fiery doom.

//The health bar appears way overhead, only relevant at tier 2. I don´t think this is fixable, but I have never encountered it, so it is interesting to note.
 
Level 65
Joined
Dec 23, 2013
Messages
1,409
-Missing Stand Work animation.
-Rather limited in Sprite reference, impotent impending fiery doom.

//The health bar appears way overhead, only relevant at tier 2. I don´t think this is fixable, but I have never encountered it, so it is interesting to note.
I'm not totally sure I know what the 2nd required change is

Yeah the health bar is an ass x_x
It's height is calculated as if the tallest tower is always there, and the only way to change that would be to radically redesign the model - at which point I'd probably just take it down and release it as a prop instead, since T3 was the original vision and I just chopped it back to turn it into a Town Hall for a laugh.

I'll see what I can do about that Stand Work animation :)
 

Em!

Em!

Model Reviewer
Level 26
Joined
Jan 9, 2004
Messages
658
I'm not totally sure I know what the 2nd required change is

Yeah the health bar is an ass x_x
It's height is calculated as if the tallest tower is always there, and the only way to change that would be to radically redesign the model - at which point I'd probably just take it down and release it as a prop instead, since T3 was the original vision and I just chopped it back to turn it into a Town Hall for a laugh.

I'll see what I can do about that Stand Work animation :)
2nd is adding a Sprite Third and maybe Fourth reference so that the Town Hall turns into a bonfire when its health is in the red. Pyromaniacs would appreciate it.
 
Top