Not sure what to say here.
It is definitely a map; but it also barely works as a playable game.
You have the objective nicely set up, it works properly; good. Problem is that very little else does.
In general, the balance is off and the gameplay seem to consist whatever vague melee-game mechanic you can slap together and roughly call an "escape".
- Collisions are wonky (they seems excessively large); which is especially bad for a map that calls itself an escape.
- There are no directions, you have to find the end goal yourself, which is a poorly marked cave. Once again, quite a problem for an escape type map.
- Your hero has more active abilities than you have actual icon space for.
- Your abilities have no tooltips besides the name, thankfully they are all default abilities.
- Enemy mob placement is random, no effort is made to actually scarmble the rotation of each unit in a pack.
- Terrain is poor both aesthetically and functionally.
Awaiting update.
~ Reviewed, Kino
It is definitely a map; but it also barely works as a playable game.
You have the objective nicely set up, it works properly; good. Problem is that very little else does.
In general, the balance is off and the gameplay seem to consist whatever vague melee-game mechanic you can slap together and roughly call an "escape".
- Collisions are wonky (they seems excessively large); which is especially bad for a map that calls itself an escape.
- There are no directions, you have to find the end goal yourself, which is a poorly marked cave. Once again, quite a problem for an escape type map.
- Your hero has more active abilities than you have actual icon space for.
- Your abilities have no tooltips besides the name, thankfully they are all default abilities.
- Enemy mob placement is random, no effort is made to actually scarmble the rotation of each unit in a pack.
- Terrain is poor both aesthetically and functionally.
Awaiting update.
~ Reviewed, Kino