March of the Bandit King is a 4 man Base Defense/Race to defeat the final boss at the top of the mountain.
It uses only WC3's in-game models as it was built to be moved to the Reforge Engine upon release, though I expect bugs when it is available.
The Game is challenging but fair, you can play with 2 or 3 players, but it is inherently built around a D&D concept of a 4-man party defending a city from Bandits/Mercenaries.
Heroes get an upgrade center to funnel gold into before items.
Creep Camps have gold coins and Unique items, built into the world naturally and are made to be done when the players have time in-between defending the town/pushing lanes.
1 of each Stat-priority mini-bosses exist that are made to be a challenge/team fight, they drop items for all the class-archetypes and 1 Unique item that will highly buff their inherent stat. Agi/Str/Int.
Surprise Attacks occur at set times, if you play this multiple times you'll quickly memorize the times and optimize around them. This map is best played Blind/with friends to experience reactions, but is fun with randoms too.
Units have abilities to increase difficulty/fit their model/feel.
This map is basically completed. Minor tweaks with numbers is the last thing I'd do to make it more challenging/less breakable.
But I hope any who play this enjoys the map immensely
Things I tried to implement to make the map feel better:
Trigger based spells - most broke and/or didn't work properly. This is not my forte/something I'm learning still (especially JASS)
Certain spells that felt better than current ones - Steal Mana vs Drain Mana - Steal Mana doesn't want to upgrade EVER. Forced via Triggers didn't work either. I feel like it would've made the Sorceress much more fun to play, but I'm working with what indeed worked.