Map Description :
Across the Forests of Ashenvale, the Skull of Gul'dan has corrupted the woods to the point where reality doesn't match sight.
Are those Woods corrupted or safe ?
Melee Features :
12 Gold Mines (15k Starting, 12.5k for expands)
2 Taverns
4 Shops
4 Labs
2 Fountains of Health
2 Portals
2 Markets
The B version contains 2 more taverns and those are closer to each base
It also contains 2 Green Dragon Nest with a lvl 35 creep camp where the taverns used to be on Version A
Added a lvl 2 power up drop on the mid camps as well
Creep Camps
16 Green Camps (5 to 8levels)
16 Orange Camps (13 to 18levels)
4-6 Red Camps (27 to 34levels)
Author's Notes :
Map was made to be firstly played as FFA, putting all options for players in a symmetrical way
Considering the strenghts of creep camps and Felwood creeps overall (Mana Burn/Slows etc...) 2v2 would be fine as well
Lastly 1v1, tho honestly I'm not sure it would be very fun, map is quite large and you could spend 20mins creeping without encountering the opponent
I initially meant to only make 2 green camps per player (8) but with the amount of space available I doubled it, giving each player 2 oppening :
- Creeping into fast expand + shop nearby
- Creeping from the Tavern into Lab / Shop
The closest expand to starting position was closed to forbid humans from getting it too quickly
It also has decent anti air creeps to make it annoying, the Lab nearby should give enough answers
The voidwalkers units, which aren't usually on the felwood tiles, were added as anti air units
Media :
I uploaded a bunch of pics throughout the dev of the map
here
Changelog :
05/05/2024 : Uploaded A and B Versions