map concept is really neat, I have a fun time playing it, but I feel like the AI's ability to raze an entire base should be reined in a little bit
also I've done a couple 6 player lobbies and it seems like we're still spawning practically on top of each other even though apparently v1.1 was supposed to help that a lil bit. would be nice to put some more distance between players.
EDIT: also I know the whole end game is to be the last man standing, but I think it'd be nice to have ally/unally functionality kinda like how World War ][][][ Tundra did back in the day
Firstly, thank you. I’m really glad to see more and more people playing in our map and hosting it on battle.net
Secondly. About your comment. Ent AI should bring challenge for players. We are continue balancing it, but again, Ents should be strong and have abilities to destroy players in late game. It’s like huge obstacle, which you can’t to ignore.
About minimum distance between players lumber mills. Now it’s is 1280, we are going to increase a little bit to 1536. It’s up to you, how you want to play in the game, full house or a little couple of friends.
When we are testing our map in multiplayer, it’s almost all time 21 players game and you can imagine such the chaos spreading on the map
The initially spawn system does not distribute the players equally on the map.
It has some random, so you can experience something like clustering. (When few players near each over, even if you initially play with small amount of players, but it's rare enough to occur.)
Alliances. We got some questions about it. It’s hard to decision, should we incorporates this or not. On the one hand, as you wrote, it’s last man standing genre. And alliances will break that idea. On the other hand, alliances can bring survivability of players and add teamwork. We will think about it.
Now. We are working really hard on technological tree, unit upgrades and continuously bug fixing and balance improving.
So stay tune and enjoy the game. Chop chop!