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Ability to transfer energy

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Level 9
Joined
Dec 21, 2006
Messages
490
hi

after a long time of trying i am not able to create a skill that...

-transfers energy from one unit to several other units
-with an beam effect that stays aslong as the transfer lasts
-cancels one transfer after casting it again

i just want a tower that produces energy and is able to transfer this energy to other towers.
the data editor makes me mad.

thx in advance for any help
 
Level 5
Joined
Jun 3, 2010
Messages
100
i would start with the medivac ability from the campaign to heal two units at once. :)

if you look at it you can easily swap the ability to increase Energy, and if you set the cost right it should work fine. i dont know how you would get it to stop recharging one and not the other, but its a start at least.
 
Level 9
Joined
Dec 21, 2006
Messages
490
"target has full health"
already tried alot to allow targets with full health but it doesn't work somehow, or i am too stupid

actually i just need some1 who explains how i can customize a skill that keeps casting and shows a beam. all the mana stuff is easy to do with triggers aswell.
 
Level 9
Joined
Dec 21, 2006
Messages
490
ok i'm now at a point where i am able to transfer energy but i still don't get the actor's trigger stuff. I have a simple beam and it should start by using my transfer skill.

I used medivac- healbeam

Actorevents

Abil.MySkill.TargetChannelStart
-create
Abil.MySkill.TargetChannelStop
-destroy
 
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